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AI Insights · Timothy · April 2022

Top 5 3D Anime Games Performance in the United States for Q1 2022

In Q1 2022, the top 5 3D Anime Games on a unified platform in the United States showed varied trends in downloads, revenue, and active users. Data insights are powered by Sensor Tower.

Top 5 3D Anime Games Performance in the United States for Q1 2022

In the first quarter of 2022, the top 5 3D Anime Games in the United States displayed diverse performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared:

Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. exhibited strong revenue figures, peaking at around $7.8M in the first week of January and experiencing another high point of $7.2M in mid-February. Weekly downloads saw a peak of approximately 147K in early January, with a general decline to around 82K by the end of March. The game maintained a high number of weekly active users, starting at 1.4M and seeing a slight dip to about 1.2M before rebounding to 1.3M by the end of the quarter.

Yu-Gi-Oh! Master Duel by KONAMI saw a peak in weekly revenue of roughly $542K in mid-February, with a gradual decrease to around $271K by the end of March. Downloads were strongest at the end of January with approximately 165K, tapering off to about 33K at the end of the quarter. Active users showed a steady increase early on, peaking at around 178K in early March before slightly declining to 148K by the end of March.

DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. experienced fluctuating revenue, starting at $4.3M at the end of December and ending the quarter at around $1.4M. Weekly downloads remained relatively stable, ranging from 35K to 51K throughout the quarter. Active users peaked at roughly 819K in mid-January, with a gradual decline to around 559K by the end of March.

MY HERO ULTRA IMPACT, also by Bandai Namco Entertainment Inc., saw its highest revenue of around $400K in the third week of February, decreasing to about $75K by the end of March. Downloads peaked at approximately 131K in the first week of February, dropping significantly to about 12K by the end of March. Active users followed a similar trend, starting at 79K and peaking at 125K in the third week of February, before declining to about 64K by the end of March.

NARUTO X BORUTO NINJA VOLTAGE, yet another title from Bandai Namco Entertainment Inc., saw a consistent weekly revenue with minor fluctuations, starting at around $109K at the end of December and ending at about $68K by the end of March. Downloads remained steady, ranging from 19K to 31K throughout the quarter. Active users showed a slight increase over the quarter, starting at 57K and ending at approximately 59K by the end of March.

These insights are powered by Sensor Tower, where more detailed analytics and trends can be found.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022